The Airborne Toxic Event - Timeless

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This was a fun project to work on. I worked on this at Humble under the direction of Sam Stephens.

 

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This was an interesting challenge because we needed hundreds of pieces of paper that would interact with each-other as well as with forces and object around them. They had to collide the with floor, with live action people and bump into each-other in mid-air.

 

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The project was undertaken before Max 14 was out so there was no real out of the box solution for what we needed to do. I ended up using a lot of scripting as well as a plugin called Toolbox #2 to handle the physics. Toolbox #2 has since been integrated in to Max so I have made a Tutorial to get people on the right track if they wanted to try this.

 

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