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	<title>Harperations - Kevin Harper&#039;s Website - Visual Effects &#38; 3D Generalist &#187; Works</title>
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	<link>https://harperations.com</link>
	<description>Visual Effects &#38; 3D Generalist for Film and Television Visual Effects</description>
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		<title>Caramilk</title>
		<link>https://harperations.com/caramilk/</link>
		<comments>https://harperations.com/caramilk/#comments</comments>
		<pubDate>Sun, 21 Jul 2013 20:31:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Works]]></category>

		<guid isPermaLink="false">http://harperations.com/?p=1627</guid>
		<description><![CDATA[Ruoyu Li pulled me in on this project and we teamed up to knock it out for ArtJail. Watch the Full Spot:]]></description>
				<content:encoded><![CDATA[<p>Ruoyu Li pulled me in on this project and we teamed up to knock it out for ArtJail. </p>
<p>Watch the Full Spot:</p>
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		<title>Origins</title>
		<link>https://harperations.com/origins/</link>
		<comments>https://harperations.com/origins/#comments</comments>
		<pubDate>Sun, 21 Jul 2013 20:26:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Works]]></category>

		<guid isPermaLink="false">http://harperations.com/?p=1618</guid>
		<description><![CDATA[Ruoyu Li pulled me in on this project and we teamed up to knock it out for Humble. Watch the Full Spot:]]></description>
				<content:encoded><![CDATA[<p>Ruoyu Li pulled me in on this project and we teamed up to knock it out for Humble. </p>
<p>Watch the Full Spot:</p>
<div class="works showreel"><script type='text/javascript' src='https://harperations.com/wp-content/themes/VFX/jwplayer/jwplayer.js'></script>
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		<title>The Airborne Toxic Event &#8211; Timeless</title>
		<link>https://harperations.com/airborne-toxic-event-timeless/</link>
		<comments>https://harperations.com/airborne-toxic-event-timeless/#comments</comments>
		<pubDate>Sun, 21 Jul 2013 02:02:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Works]]></category>

		<guid isPermaLink="false">http://harperations.com/?p=1595</guid>
		<description><![CDATA[&#160; This was a fun project to work on. I worked on this at Humble under the direction of Sam Stephens. &#160; &#160; This was an interesting challenge because we needed hundreds of pieces of paper that would interact with each-other as well as with forces and object around them. They had to collide the [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://harperations.com/wp-content/uploads/2013/07/Capture16.png"><img class="alignnone size-full wp-image-1598" alt="Capture16" src="http://harperations.com/wp-content/uploads/2013/07/Capture16-e1374372549297.png" width="900" height="404" /></a></p>
<p>&nbsp;</p>
<p>This was a fun project to work on. I worked on this at Humble under the direction of <a href="http://www.http://humble.tv/directors/name/22/sam-stephens" target="_blank">Sam Stephens.</a></p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2013/07/Capture10.png"><img class="alignnone size-full wp-image-1602" alt="Capture10" src="http://harperations.com/wp-content/uploads/2013/07/Capture10-e1374372691530.png" width="900" height="402" /></a></p>
<p>&nbsp;</p>
<p>This was an interesting challenge because we needed hundreds of pieces of paper that would interact with each-other as well as with forces and object around them. They had to collide the with floor, with live action people and bump into each-other in mid-air.</p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2013/07/Capture11.png"><img class="alignnone size-full wp-image-1603" alt="Capture11" src="http://harperations.com/wp-content/uploads/2013/07/Capture11-e1374372752267.png" width="900" height="405" /></a></p>
<p>&nbsp;</p>
<p>The project was undertaken before Max 14 was out so there was no real out of the box solution for what we needed to do. I ended up using a lot of scripting as well as a plugin called Toolbox #2 to handle the physics. Toolbox #2 has since been integrated in to Max so I have made a <a href="http://www.youtube.com/watch?v=upsheC5vOk4&amp;feature=c4-overview&amp;list=UUnVZyCqIiZZZTCB4LKuOM4w" target="_blank">Tutorial</a> to get people on the right track if they wanted to try this.</p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2013/07/Capture12.png"><img class="alignnone size-medium wp-image-1604" alt="Capture12" src="http://harperations.com/wp-content/uploads/2013/07/Capture12-300x167.png" width="300" height="167" /></a></p>
<p><a href="http://harperations.com/wp-content/uploads/2013/07/Capture131.png"><img class="alignnone size-medium wp-image-1605" alt="Capture13" src="http://harperations.com/wp-content/uploads/2013/07/Capture131-300x134.png" width="300" height="134" /></a></p>
<p>&nbsp;</p>
<p>Full Music Video:<br />
<iframe src="//www.youtube-nocookie.com/embed/FyZ7S2rccsg?rel=0" height="480" width="853" allowfullscreen="" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Greenpeace</title>
		<link>https://harperations.com/greenpeace-spot/</link>
		<comments>https://harperations.com/greenpeace-spot/#comments</comments>
		<pubDate>Sun, 21 Jul 2013 01:31:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Works]]></category>

		<guid isPermaLink="false">http://harperations.com/?p=1588</guid>
		<description><![CDATA[Created by John Budion, produced by Humble, this commercial for Greenpeace features a 3D nion sign and 3D Pipes which I created in 3DS Max. Here is a look of how he put it all together.]]></description>
				<content:encoded><![CDATA[<p>Created by John Budion, produced by Humble, this commercial for Greenpeace features a 3D nion sign and 3D Pipes which I created in 3DS Max.</p>
<p><iframe src="http://player.vimeo.com/video/41366316?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1&amp;loop=0" height="540" width="960" allowfullscreen="" frameborder="0"></iframe></p>
<p>Here is a look of how he put it all together.<br />
<iframe src="http://player.vimeo.com/video/41366477?title=0&amp;byline=0&amp;portrait=0&amp;loop=1" height="540" width="960" allowfullscreen="" frameborder="0"></iframe></p>
<div title="Offline"></div>
]]></content:encoded>
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		<title>Tumbleweed Tango</title>
		<link>https://harperations.com/tumbleweed-tango/</link>
		<comments>https://harperations.com/tumbleweed-tango/#comments</comments>
		<pubDate>Sat, 22 Dec 2012 21:15:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Visual FX]]></category>
		<category><![CDATA[Works]]></category>

		<guid isPermaLink="false">http://harperations.com/?p=1330</guid>
		<description><![CDATA[&#160; Tumbleweed Tango was a collaboration between 3DS Max, Maya, Mudbox, ZBrush and Nuke. It was directed by the talented directors team Hydra(Sam Stephens and Christopher Mauch) and produced by Humble here in New York City. We had 2 fantastic Maya Animators, Eugen Sasu and Andrew Boccio who did an amazing job breathing life into [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://harperations.com/wp-content/uploads/2012/08/Capture3.png"><img class="alignnone size-full wp-image-1574" alt="Capture3" src="http://harperations.com/wp-content/uploads/2012/08/Capture3.png" width="954" height="540" /></a></p>
<p>&nbsp;</p>
<p><img class="size-full wp-image-1569 alignright" alt="050_020c" src="http://harperations.com/wp-content/uploads/2012/08/050_020c.jpg" width="200" height="114" /></p>
<p>Tumbleweed Tango was a collaboration between 3DS Max, Maya, Mudbox, ZBrush and Nuke.</p>
<p>It was directed by the talented directors team Hydra(Sam Stephens and Christopher Mauch) and produced by Humble here in New York City.</p>
<p>We had 2 fantastic Maya Animators, Eugen Sasu and Andrew Boccio who did an amazing job breathing life into the characters.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2012/08/Capture8.png"><img class="alignnone size-medium wp-image-1576" alt="Capture8" src="http://harperations.com/wp-content/uploads/2012/08/Capture8-300x168.png" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2012/08/050_050d.jpg"><img class="size-full wp-image-1570 alignright" alt="050_050d" src="http://harperations.com/wp-content/uploads/2012/08/050_050d.jpg" width="200" height="113" /></a></p>
<p>Eugen and Andrew Animating in Maya while I handle dynamics, textures, materials lighting and some of the modeling in Max was an interesting challenge to overcome. Zeth Willie, who created the Maya rig made a fantastic stretchy bone rig for the dogs with some interesting and complicated constrains. For anyone who tried, you know that FBX is not a big fan of complicated rigs so we had to find another way to get the characters into Max so that we can pop them into the scene.</p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2012/08/Capture5.png"><img class="alignnone size-full wp-image-1577" alt="Capture5" src="http://harperations.com/wp-content/uploads/2012/08/Capture5.png" width="958" height="540" /></a></p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2012/08/060_010b.jpg"><img class="size-full wp-image-1571 alignright" alt="060_010b" src="http://harperations.com/wp-content/uploads/2012/08/060_010b.jpg" width="200" height="112" /></a></p>
<p>Because I did not need the rig within Max, really only the animated mesh, we decided that exporting a point cache would be a great option. This brought up a hole set of problems on its own, b/c the mesh needed to be combine and each time it was, the order of the vertex index within the mesh would change so one would need a new FBX for each export and it was just a time consuming situation. We had over 40 scenes and we could not spent hours on every export when ever a change was made to an animation. So I wrote a Mel Script called &#8220;Maya Loves Max&#8221; which automated 90% of the process. All Eugene or Andrew had to do was, select a directory folder, check if or if not it needed a new FBX and BOOM! get back to animating. While I did invest close to a week making the script it ended up saving us a lot of time, frustration and allowed us to focus on creativity instead of anguishing about the fact that another export was needed.</p>
<p>&nbsp;</p>
<p><a href="http://harperations.com/wp-content/uploads/2012/08/Capture6.png"><img class="alignnone size-medium wp-image-1578" alt="Capture6" src="http://harperations.com/wp-content/uploads/2012/08/Capture6-300x168.png" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>The script was very specific to the project and hard coded but if you know a little bit of MEL you can alter it to work for your project as well or make it universal. Another project at humble which was animated in Maya and needed to be rendered was exported with the script after I just changed a few lines in the code. Feel free to contact me if you are interested in this script.</p>
<p>&nbsp;</p>
<p>Full Movie:<br />
<iframe src="http://player.vimeo.com/video/67325705?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" height="540" width="960" allowfullscreen="" frameborder="0"></iframe><br />
Credits:</p>
<p>Sam Stephens: Director/Writer/Compositing<br />
Christopher Mauch: Co-Director/Character Design/Layout</p>
<p>Kevin Harper: CG Lead/TD/Generalist</p>
<p>Andrew Boccio: Animation<br />
Eugen Sasu: Animation</p>
<p>Zeth Willie: TD/Rigging<br />
Chang Kim: Modeling/Textures<br />
Jake Guttormsson: Modeling/Textures</p>
<p>Joe Miuccio: Sound Design/Mix</p>
<p>Erin Berkowitz: Executive Producer<br />
Persis Koch: Executive Producer<br />
Andrea Papazoglou: Producer<br />
Bridgette Spalding: Producer</p>
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